- Register your app on App Store Connect
- Pc Building Simulator
- Create Simulator Build Ios 14.4
- Justbuild Io 1v1
- Create Simulator Build Ios
- Pc Building Simulator Calculator
- Build A Computer Online Simulator
The simulator built in this series will be deployed and tested on a Motorola Droid with Android 2.2, an iPod Touch with iOS 4.3, and an iPad 2 with iOS 4.3. Also available in this series: Create a 3D Flight Simulator App for iOS and Android - Environment Creation. Click on the + sign at the bottom of the list and then Add Simulator (2) In the new dialog (3), choose a name for your simulator, it's iOS version and click on Create Add new iOS version. From the 'Create a new simulator' dialog, click on the OS Version box; C lick the arrow next to the versions you wish to download.
This guide provides a step-by-step walkthrough of releasing aFlutter app to the App Store and TestFlight.
Preliminaries
Xcode is required to build and release your app. Youmust use a device running macOS to follow this guide.
Before beginning the process of releasing your app,ensure that it meetsApple’s App Review Guidelines.
In order to publish your app to the App Store,you must first enroll in theApple Developer Program.You can read more about the variousmembership options in Apple’sChoosing a Membership guide.
Register your app on App Store Connect
Manage your app’s life cycle onApp Store Connect (formerly iTunes Connect).You define your app name and description, add screenshots,set pricing, and manage releases to the App Store and TestFlight.
Registering your app involves two steps: registering a uniqueBundle ID, and creating an application record on App Store Connect.
For a detailed overview of App Store Connect, see theApp Store Connect guide.
Register a Bundle ID
Every iOS application is associated with a Bundle ID,a unique identifier registered with Apple.To register a Bundle ID for your app, follow these steps:
- Open the App IDs page of your developer account.
- Click + to create a new Bundle ID.
- Enter an app name, select Explicit App ID, and enter an ID.
- Select the services your app uses, then click Continue.
- On the next page, confirm the details and click Registerto register your Bundle ID.
Create an application record on App Store Connect
Register your app on App Store Connect:
- Open App Store Connect in your browser.
- On the App Store Connect landing page, click My Apps.
- Click + in the top-left corner of the My Apps page,then select New App.
- Fill in your app details in the form that appears.In the Platforms section, ensure that iOS is checked.Since Flutter does not currently support tvOS,leave that checkbox unchecked. Click Create.
- Navigate to the application details for your app and selectApp Information from the sidebar.
- In the General Information section, select the Bundle IDyou registered in the preceding step.
For a detailed overview,see Add an app to your account.
Review Xcode project settings
This step covers reviewing the most important settingsin the Xcode workspace.For detailed procedures and descriptions, seePrepare for app distribution.
Navigate to your target’s settings in Xcode:
- In Xcode, open
Runner.xcworkspace
in your app’sios
folder. - To view your app’s settings, select the Runner project in the Xcodeproject navigator. Then, in the main view sidebar, select the Runnertarget.
- Select the General tab.
Verify the most important settings.
In the Identity section:
Display Name
- The display name of your app.
Bundle Identifier
- The App ID you registered on App Store Connect.
In the Signing & Capabilities section:
Automatically manage signing
- Whether Xcode should automatically manage app signingand provisioning. This is set
true
by default, which shouldbe sufficient for most apps. For more complex scenarios,see the Code Signing Guide. Team
- Select the team associated with your registered Apple Developeraccount. If required, select Add Account…,then update this setting.
In the Build Settings section:
iOS Deployment Target
- The minimum iOS version that your app supports.Flutter supports iOS 9.0 and later. If your app or pluginsinclude Objective-C or Swift code that makes use of APIs newerthan iOS 9, update this setting to the highest required version.
The General tab of your project settings should resemblethe following:
For a detailed overview of app signing, seeCreate, export, and delete signing certificates.
Updating the app’s deployment version
If you changed
Deployment Target
in your Xcode project,open ios/Flutter/AppframeworkInfo.plist
in your Flutter appand update the MinimumOSVersion
value to match.Updating the app’s version number
The default version number of the app is
1.0.0
.To update it, navigate to the pubspec.yaml
fileand update the following line:version: 1.0.0+1
The version number is three numbers separated by dots,such as
1.0.0
in the example above, followed by an optionalbuild number such as 1
in the example above, separated by a +
.Both the version and the build number may be overridden in Flutter’sbuild by specifying
--build-name
and --build-number
,respectively.In iOS,
build-name
uses CFBundleShortVersionString
while build-number
uses CFBundleVersion
.Read more about iOS versioning at Core Foundation Keyson the Apple Developer’s site.Add an app icon
When a new Flutter app is created, a placeholder icon set is created.This step covers replacing these placeholder icons with yourapp’s icons:
- Review the iOS App Icon guidelines.
- In the Xcode project navigator, select
Assets.xcassets
in theRunner
folder. Update the placeholder icons with your own app icons. - Verify the icon has been replaced by running your app using
flutter run
.
Create a build archive with Xcode
This step covers creating a build archive and uploadingyour build to App Store Connect.
During development, you’ve been building, debugging, and testingwith debug builds. When you’re ready to ship your app to userson the App Store or TestFlight, you need to prepare a release build.At this point, you might consider obfuscating your Dart codeto make it more difficult to reverse engineer. Obfuscatingyour code involves adding a couple flags to your build command.
In Xcode, configure the app version and build:
- In Xcode, open
Runner.xcworkspace
in your app’sios
folder. - Select Runner in the Xcode project navigator, then select theRunner target in the settings view sidebar.
- In the Identity section, update the Version to the user-facingversion number you wish to publish.
- In the Identity section, update the Build identifier to a uniquebuild number used to track this build on App Store Connect.Each upload requires a unique build number.
Finally, create a build archive and upload it to App Store Connect:
- Run
flutter build ipa
to produce a build archive.Note: On versions of Flutter whereflutter build ipa
is unavailable, open Xcode and select Product > Archive. In the sidebar of the Xcode Organizer window, select your iOS app, then select the build archive you just produced. - Open
build/ios/archive/MyApp.xcarchive
in Xcode. - Click the Validate App button. If any issues are reported,address them and produce another build. You can reuse the samebuild ID until you upload an archive.
- After the archive has been successfully validated, clickDistribute App. You can follow the status of your build in theActivities tab of your app’s details page onApp Store Connect.Note: When you export your app at the end of Distribute App, Xcode will create a directory containing an IPA of your app and an
ExportOptions.plist
file. You can create new IPAs with the same options without launching Xcode by runningflutter build ipa --export-options-plist=path/to/ExportOptions.plist
. Seexcodebuild -h
for details about the keys in this property list.
Pc Building Simulator
You should receive an email within 30 minutes notifying you thatyour build has been validated and is available to release to testerson TestFlight. At this point you can choose whether to releaseon TestFlight, or go ahead and release your app to the App Store.
Create Simulator Build Ios 14.4
For more details, seeUpload an app to App Store Connect.
Create a build archive with Codemagic CLI tools
Justbuild Io 1v1
This step covers creating a build archive and uploadingyour build to App Store Connect using Flutter build commandsand Codemagic CLI Tools executed in a terminalin the Flutter project directory. This allows you to create a build archivewith full control of distribution certificates in a temporary keychain isolated from your login keychain.
Create Simulator Build Ios
- Install the Codemagic CLI tools:
- You’ll need to generate an App Store Connect API Keywith App Manager access to automate operations with App Store Connect. To makesubsequent commands more concise, set the following environment variables fromthe new key: issuer id, key id, and API key file.
- You need to export or create an iOS Distribution certificate to code sign and package a build archive.If you have existing certificates, you can export theprivate keys by executing the following command for each certificate:Or you can create a new private key by executing the following command:Later, you can have CLI tools automatically create a new iOS Distribution from the private key.
- Set up a new temporary keychain to be used for code signing:Restore Login Keychain!After running
keychain initialize
you must run the following:keychain use-login
This sets your login keychain as the default to avoid potentialauthentication issues with apps on your machine. - Fetch the code signing files from App Store Connect:Where
cert_key
is either your exported iOS Distribution certificate private keyor a new private key which automatically generates a new certificate. The certificatewill be created from the private key if it doesn’t exist in App Store Connect. - Now add the fetched certificates to your keychain:
- Update the Xcode project settings to use fetched code signing profiles:
- Install Flutter dependencies:
- Install CocoaPods dependencies:
- Build the Flutter the iOS project:Note that
export_options.plist
is the output of thexcode-project use-profiles
command. - Publish the app to App Store Connect:
- As mentioned earlier, don’t forget to set your login keychainas the default to avoid authentication issueswith apps on your machine:
You should receive an email within 30 minutes notifying you thatyour build has been validated and is available to release to testerson TestFlight. At this point you can choose whether to releaseon TestFlight, or go ahead and release your app to the App Store.
Release your app on TestFlight
TestFlight allows developers to push their appsto internal and external testers. This optional stepcovers releasing your build on TestFlight.
- Navigate to the TestFlight tab of your app’s applicationdetails page on App Store Connect.
- Select Internal Testing in the sidebar.
- Select the build to publish to testers, then click Save.
- Add the email addresses of any internal testers.You can add additional internal users in the Users and Rolespage of App Store Connect,available from the dropdown menu at the top of the page.
For more details, see Distribute an app using TestFlight.
Release your app to the App Store
When you’re ready to release your app to the world,follow these steps to submit your app for review andrelease to the App Store:
- Select Pricing and Availability from the sidebar of your app’sapplication details page onApp Store Connect and complete therequired information.
- Select the status from the sidebar. If this is the firstrelease of this app, its status is1.0 Prepare for Submission. Complete all required fields.
- Click Submit for Review.
Apple notifies you when their app review process is complete.Your app is released according to the instructions youspecified in the Version Release section.
For more details, seeDistribute an app through the App Store.
Pc Building Simulator Calculator
Troubleshooting
Build A Computer Online Simulator
The Distribute your app guide provides adetailed overview of the process of releasing an app to the App Store.